When I think back to most movie rigs I’ve played recently, it’s not the last part of their genre title that I remember the most, but the first. The lush panoramas of your Planet Of Lanas, the haunting backdrops of your Somervilles, and the gooey, malleable monstrosities of your Insides. These dramatic moments linger in the memory far longer than their respective runs and jumps, and if it’s a real platforming challenge I’m looking for, I usually look elsewhere, trading cinema for action with your Raymans, Trines and Oris.
Full Void, on the other hand, is a cinematic run and jump that manages to strike a good balance between the two parts of its personality. Following the Another World schoolhouse where gorgeous pixel art meets one-foot-wrong-and-you’re-dead-style platforming (albeit with much more generous checkpoints than its 1991 source material), there’s real athleticism to your teenage hero’s journey to bring down a despotic AI, making its intricate leaps and bounds just as memorable as its detailed game pieces.